Our story begins in the school bathroom. After staying in the props team for too long, the characters have to join forces in order to escape. However, a fishy mystery lies within the school... This is a DND Campaign called Escape Evil FEPS. Its members are Maria, Marspi, Zeke, Pawie, Ester and N.
Session 1 Everyone's meeting due to C.O. telling them to do props. They do not get along immediately. Maria - Here to do props Zig - Stuck inside a fish tank within the washroom Missy - Looking for the missing persons They bicker and do props for so long, to the point where they don't realise that everyone left. When they realise, they find out that they're locked in the room. Maria - Tries to open the door Missy - Tries to turn into a sheet of paper and slide under Zig - Smashes the door after being lifted out of the fish tank by Missy They exit the room and enter an abandoned 11C. There are paintings on the floor and things scattered everywhere. Maria - Tries to break the door via Zig Zig - Tries to break the door via his head Missy - Attempts to look at the paintings After a while, Zig gets an insane headache from bumping into the door so many times. Missy - Tries to make an antidote for Zig's headache, which turns him into a gummy Zig - Tries to open the door with Puff's spikes Maria - Tries to squish Zig into a horizontal pancake but gets turned into a vertical pancake Missy - Tries to turn Zig back to normal, Zig vomits on him Zig - Tries to flirt the door open Maria - Turns Zig back to normal Guys if I'm being entirely honest I don't fully remember the first session so this is all you're getting Session 2 The gang accidentally wakes up an eldritch being, Dementia, because of their noise Dementia now gives advice to get light in order to free them from their confines Missy tries to take the void, and puts it into a Jar that Zig got from him With the void, they take light from a plant. But it's not enough to wake up Dementia. Maria lockpicks the back door with her door shard and swings it open, only to reveal a dangerous world filled with souls that react to sound. Missy unravels a basket to tie around Puff and throws him out. Puff doesn't see shit and accidentally alerts a bunch of souls. Missy drags them back in and decides to go out to find the generator. Zig follows, along with Puff. Missy's papers are insanely loud for some reason. Maria tries to distract the souls but fails, while carrying the Jar and Dementia's gem. Missy spots the manhole and Zig tries to lift it, only to make a loud sound by dropping the lid. Missy gently places Puff down and Zig kicks Puff in order to distract them while they open the manhole. TIMER FOR 5 MINUTES as they attempt to roll at least 10 to get the manhole lid open to save Puff They manage to roll an 11 and save Puff and disappear into the manhole Session ends with Maria finding a crying child Session 3 It starts off with Fluffy and Maria meeting. They accidentally alert some souls and fly as fast as they can towards the Gym. The Gym is full of people, and Maria and Fluffy start climbing. Cut scene to Zig, Puff and Missy in the sewers. They spot S.R. guarding the generator. Missy throws Puff towards S.R. Zig makes a beeline towards him to stuff the crowbar in his mouth, and Missy grabs Puff and launches him towards S.R.'s head. When S.R. falls down, Zig chomps his head off. Missy screams. Missy loots 50 fils, and Zig caresses S.R's buttcheek. They make their way towards the locked generator. There's a silver thing underneath a pile of SLIME, and Zig digs their fins into it. Missy procures a sticky book. Cut scene back to Maria, Dementia and Fluffy. They spot fireflies and start collecting some light. Fluffy drops her wand. It alerts a lot of souls, and Maria attempts to scramble up. Fluffy sacrifices herself and goes down and grabs her wand. But her spell doesn't work the first time. Maria swipes away the fireflies and Fluffy turns the entire floor to ice Maria manages to get the fireflies and stuns the souls Ominous timed puzzle They win and get all of the souls to turn into Tuna Cut back to Zig Puff and Missy, Zig just killed a child who happens to be one of the missing persons that Missy was looking for They throw Puff back to S.R. and try to loot him again, and he procures… the keys to the bathroom! Not the keys to the generator. Zig gnaws on the key to make it fit the generator, and they manage to get it open. The entire gang meets up (with Zig, Puff and Missy stinky as hell) and accidentally alert some souls. They go inside the washroom and Zig takes a shower while Missy watches. Missy touches one of the shadows on the ground to try and figure out what it is… and gets grabbed by it. End of session